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Survival Run Page 8
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The man laughed again. "Put some rocks on top of the netting to hold it down, and make sure the Jeep is completely covered."
"What if we don't?" Joe responded defiantly.
The Assassin waved a stubby submachine gun at them. "Then I will shoot you. If you cannot follow simple orders, you are useless to us."
Frank and Joe shared a brief glance. "Just shut up and do what the man says," Frank said in a low voice.
The Hardys quickly secured the camouflage netting with heavy rocks at each corner. Up close it looked like a net with some junk stuck on it draped over a Jeep. From a distance Joe knew it would melt into the background, taking on the appearance of a thousand other lumpy patches of brush.
"All right, that's good enough!" the curly haired man called down. "Now get up here!"
Frank and Joe scrambled up the side of the gully. At the top another spectacular view greeted them. Grass and moss and rocks sloped down into a small, bowl-shaped alpine valley. In the distance the brooding, snowcapped spires of the Brooks Range pierced the sky.
The curly-haired Assassin picked up a small backpack and slung it over one shoulder. The camouflage pattern on the backpack matched the swirls and blotches of white and gray on the man's pants and jacket. Frank had been too distracted by the view to take note of the terrorist's outfit before. But as soon as he did, he instantly knew what the stark colors meant. The Assassin was wearing winter camouflage, and in the high mountains it was winter all the time.
"Let's go," the man said. He turned and trudged down the gentle slope toward the pond.
"Where are we going?" Joe asked.
"Not far," the Assassin responded vaguely.
As they hiked down into the small valley and worked their way around the pond to a level, grassy area, Frank had a question for their cabbie. "Why did you go into the Potomac with us? You could have been killed."
"I was supposed to bail out before we went over, but I couldn't get my door open." The curly-haired man then dropped the backpack and sat down on a large, rounded rock.
"Are we taking a break already?" Joe asked doubtfully.
"We're waiting," the man answered.
"Waiting for what?" Joe prodded.
"You'll see," the man said.
Joe sighed. "You're real spellbinding in the art of conversation. Do you have a name?"
The Assassin smiled. "You can call me Bill."
"I'm starting to see a pattern emerge," Joe remarked. "Bob, Boris, Bill ... What if our names don't start with the letter B?"
The man shrugged. "Your old names are not important. You will be given new ones."
While Joe was trying to pump the terrorist for information, Frank sat scanning the sky.
He spotted the distant helicopter before he heard the rhythmic whup whup whup of its whirling rotor blades.
The chopper swooped into the valley and touched down on the grass. Bill ran over to the cargo door, yanked it open, and jumped in. Frank and Joe climbed in after him, and the chopper lifted off as the curly-haired terrorist slammed the cargo door shut.
"Where are we going?" Joe asked again.
"Into the mountains," Frank told him.
"How do you know that?" the familiar voice of Bob called out from the pilot's seat.
"Simple observation," Frank replied. "Winter camouflage means there's a lot of snow where we're going. The only place with snow within helicopter range is on the mountains."
The pilot nodded thoughtfully. "Very good. I like a man with a keen eye. You will make a good Assassin if you prove yourself worthy - as your friend has done."
Frank didn't like the sound of that. Joe's entrance exam to join the terrorist group had been to kill the Gray Man. The Hardys had managed to fake that one with the help of the intended victim and some jerry-rigged special effects. If the Assassins expected Frank to kill someone, too, he had severe doubts that he and Joe could pull off a similar stunt again and without help.
Frank started to shiver but not from fright. He was cold. The helicopter wasn't built for comfort. As it climbed higher into the mountains and the temperature dropped, the cargo bay turned into a refrigerator. He wouldn't complain, and he knew Joe wouldn't, either. They had to be tough if they wanted the Assassins to accept them, and Joe was an expert at playing tough.
Peering between the pilot's and copilot's seats, Frank looked at the view beyond the curved windshield. Bob was skirting the edge of a bulging glacier and threading the chopper through a narrow, snowy pass with huge slabs of bare rock thrusting up on both sides. Heavy winds buffeted the metal bird, and more than once Frank was sure it was going to careen into one of the towering walls of granite.
Beyond the pass were more craggy, snowcapped mountain peaks. Frank thought he saw wisps of smoke rising from one of the peaks, but it was probably just blowing snow, swirling in the crosswinds. As the helicopter neared the jagged mountain teeth, Frank spotted a ledge on one of the peaks. At the back of the ledge was a wide-mouthed cave.
The pilot steered the helicopter toward the ledge. Now Frank could see a few figures moving around in the front of the cave, and he knew this had to be their destination.
After a bumpy landing on the windswept mountain shelf, Frank and Joe helped lash down the helicopter's landing skids. They covered the bird with a large white camouflage tarp that they tied to steel stakes driven into the solid rock.
Frank's hands were numb by the time they finished. He and Joe followed the pilot into the cavern mouth, which turned out to be a shallow cave. A number of crates were stacked up on one side of the cave, and a jumble of camping gear was piled up next to them.
Three tunnels fed into the cave. The pilot led the Hardys down the left-hand tunnel. Like the Assassins' other hideout in the mine shaft, the tunnel was lit by bare electric bulbs strung from the ceiling and powered by portable generators. Unlike the mine, however, Frank couldn't always stand upright in the tunnel. There were a lot of places where they had to stoop down or hunch over.
Frank noted a few other important differences, too. First, there were no timbers shoring Up the tunnel. So it was a natural tunnel, not one dug by men and machines. Second, the sides were bumpy but not rough. In fact, the surface was as smooth as glass in some places. Third, the tunnel was definitely getting warmer as they moved farther down the passage.
Frank remembered the wisps of smoke he had seen from the helicopter. Not smoke, he corrected himself - steam.
"Lava tube," he said out loud as the answer hit him.
Joe glanced back over his shoulder at his brother. "What did you say?"
"Lava tube," Frank repeated. "This tunnel was created by hot lava flowing out of a volcano. We're inside an extinct volcano."
The pilot stopped and turned around. "Not quite extinct," he said.
Frank frowned. "I didn't know there were any active volcanoes this far north in the interior of Alaska."
A slight smile appeared on the Assassin's lips. "There weren't." He started walking again. "Watch your step," he cautioned. "The footing gets a little tricky up ahead."
The tunnel angled down sharply, and the pilot braced his hands against the walls as he worked his way down the steep passage. Frank and Joe followed his example. After a few twists and turns, the lava tube fed into a wide, deep cavern.
Frank couldn't tell how big or high it was because the only light came from inside two tents pitched on the floor of the cavern. In the dim orange glow that filtered through the thin nylon walls, Frank could see a large bearded man standing guard outside one of the tents.
Joe saw him, too. "Say, Bob," he said to the pilot. "Did you know that somebody left us a little present to go with the Jeep?"
"Present?" Bob echoed. "What are you talking about?"
Joe described the booby trap that had almost skewered him.
The pilot chuckled. "It's not a very reliable method, but it's one of Boris's favorites. He does not approve of my decision to recruit you.
"Boris is entitled to his opinion
, of course," he continued with a smile. "But discipline must be maintained."
The pilot strolled over to Boris, said something Joe couldn't make out, and then, without warning, slammed his fist into the bearded terrorist's stomach. Boris doubled over. The pilot grabbed his hair, yanked his head back, and spoke a few more words in his cool, casual tone, never raising his voice and smiling his inhuman smile the whole time.
"Boris is deeply sorry for his irresponsible actions," the pilot told the Hardys. "I will 133
consider appropriate punishment when this mission is completed. Right now we all have important work to do."
"Does that include us?" Joe asked.
"Of course it does," Bob responded. He nodded toward the tent Boris had been guarding. "Dr. Stavrogin is in there. You are to guard him until I return. You can take turns on watch. The other tent has cots and sleeping bags."
"What about guns?" Joe ventured.
The pilot continued to smile. "I don't think you'll need them just yet. I'm sure the two of you are strong enough to handle Stavrogin until Krinski verifies his equations. Then we can dispose of the old man."
Frank stared at the pilot. "You mean, kill him?"
The Assassin met Frank's gaze with his cold, unblinking eyes. "Exactly. And you will be his executioner."
Chapter 15
Frank had seen this coming. He'd known he would have to prove himself to the Assassins. These guys were killers. If you wanted to join the group, you had to be a killer, too. So telling him to kill Dr. Stavrogin would be a simple, logical test in the twisted minds of the terrorists.
Before the two Assassins, Bob and Boris, reached the lava tube that led out of the cave' Frank's brain was working overtime. From what Bob had said, Stavrogin might have already divulged the formula that the terrorists had been trying to pry out of him. But with luck the Hardys might be able to save the physicist and stop the Assassins before they could use the information to build a hydrogen bomb.
A plan was forming in Frank's mind.
As soon as Bob and Boris were out of sight, Frank turned to his brother. "We have to work fast," he said in an urgent whisper. "The first thing we have to do is find out what Stavrogin told the Assassins."
They went into the tent and found the physicist sleeping fitfully on a cot. Joe woke him gently and introduced him to Frank.
"We're going to get you out of here," Frank told Stavrogin.
"It's too late," the physicist said glumly. "They know everything now. Somehow, they found out that I have a sister in Russia, and they even know where she lives. When they discovered that the equations I had given them were worthless, they threatened to kill her if I didn't give them the real formula."
He shook his head wearily. "I was so tired. They didn't let me sleep for days." He looked up at the Hardys with great pain. "What have I done?"
"You did what you had to do," Frank said softly. "Do you know anything about somebody named Krinski?"
"I only know that he is some kind of scientist and that he knows enough about my work to detect faulty equations," Stavrogin replied. "I gather that he is working with the Assassins."
"Is he here, somewhere in this complex of tunnels and caves?" Frank asked.
"I don't think so," Stavrogin said. "Several times I overheard them talking about sending the equations to him. I got the impression that he wasn't even in Alaska."
That complicated the situation but simplified the options from Frank's point of view. If Stavrogin's formula hadn't gone beyond the secret mountain base, the Hardys could activate the hidden transmitter and bring a small army of Network agents down on the Assassins' lair. If Stavrogin was right, though, then the critical information was already in the hands of terrorists in an unknown location. A Network strike now might only spur them to double their efforts and produce a bomb on a much shorter timetable.
The plan that had been cooking in Frank's brain since he found out he was to be Stavrogin's executioner was definitely starting to look like the only real option available. He could see that the physicist was a little on the old side, and more than a little worn down by his ordeal. Frank just needed the right props to pull it off.
"This may sound a bit weird," Frank said to the physicist, "but do you have any experience with hang gliders or parachutes or anything like that?"
Stavrogin's face brightened a little. "I was a paratrooper in the Russian army. I haven't jumped in years, but I'm still in good shape. I jog three miles a day when I'm home."
"That's good," Frank said, "because you're going to need all your strength and parachute training for this to work."
Joe stared at his brother. "What's the plan?"
"You stay here with Dr. Stavrogin," Frank said. "We're supposed to be guarding him, so stand outside and look like a guard."
"And what are you going to do?" Joe asked.
"Find a hang glider," Frank answered.
"Gee, that might be a little tough," Joe remarked. "The nearest store that carries hang gliders is probably two thousand miles from here."
Frank shrugged. "Then I'll just have to make do with whatever I can find."
***
Frank's first stop was the other tent in the cave. There were two cots with sleeping bags inside it. He also spotted a couple of heavy winter parkas. They didn't need the parkas in the cave, but Frank made a mental note to come back for one of them later.
Next, he had to get back to the first cave, the one that opened onto the mountain ledge. As Frank hiked up the lava tube, he heard a muffled rumble from somewhere far beneath him, and a faint tremor ran through the tunnel. He thought about the strange warmth inside the mountain and Bob's cryptic comment regarding active volcanoes. There was only one logical conclusion. The Assassins had brought the extinct volcano back to life. But how - and why?
Frank's train of thought was cut off by the sound of voices nearby. The air was cooler here, and he realized he was near the end of the lava tube. The voices were coming from the entrance cave. He waited and listened. The voices faded away. They had probably gone down one of the other two tunnels.
Frank moved forward again and cautiously stepped out into the entrance cave. It was empty except for the crates and supplies haphazardly stacked against one wall. Frank went through the pile of discarded equipment quickly. He knew exactly what he was looking for, and he soon found it buried under a portable camp stove. In fact, he found two and decided to take them both.
He carried the gear back down the tunnel to the cave where his brother and the physicist were waiting, dropped the two sacks on the ground, opened them, and spread the contents on the cavern floor.
Joe stared at the array of poles and nylon fabric. "Terrific. Two more tents. Just what we needed. Now we can each have our own and still have one left over for a visitor." He looked at his brother. "I thought you were going to get a hang glider."
"I did," Frank said. "You just can't see it yet. All the raw materials are right here. What is a hang glider, anyway? A bunch of poles, some rigging, and a big sheet of sturdy, lightweight nylon. Now, what do we have here?"
Joe looked at the assorted tent parts and realized that the essential components of a tent and a hang glider were basically the same. But he could also see that it would take major surgery to transform the tent parts into a working hang glider. "Do you really think we can do it?" he asked doubtfully.
"We don't have a choice," Frank replied grimly. "This is our only chance."
"But we don't have any tools," Joe pointed out.
Frank dug into his pants pocket and fished out his Swiss army knife. "We have this."
***
When Frank decided the glider was as good as they could make it, he folded it up, grabbed one of the parkas out of the tent, and hauled them both back up the tunnel. He prayed he wouldn't run into any of the Assassins. If they caught him now, he knew he wouldn't be able to explain away the crude flying rig.
There were more ominous rumblings from deep inside the mountain that made th
e ancient lava tube tremble. Frank didn't let that slow him down. The faster he got outside, the lower the risk that he'd be discovered.
When he reached the end of the tunnel, he checked the cave entrance to make sure it was empty, then dashed across it and out onto the windy, bitter-cold mountainside ledge. The sun hung low in the southern sky. This far north, Frank knew, the sun never really set in midsummer. That was good because Stavrogin's chances would be slim enough without having to steer the jerry-rigged hang glider through the mountains in the dark.
Frank stashed the glider and the parka under the camouflage tarp that covered the helicopter, then hurried back down his tunnel. When he got back to the inner cave, one of the terrorists was there waiting for him.
"Ah, there you are," Joe said as Frank came out of the tunnel. "I was just telling Boris that you went looking for the bathroom. Did you find it?"
"I didn't know you two spoke the same language," Frank replied.
"Boris speaks English," Joe said. "Not well, but you can kind of understand what he's saying. Just before you got here, he was telling me how he was going to carve his initials in my face if I didn't tell him where you were. I understood that pretty well."
"Well, I'm here now," Frank said. "What's up?"
The bearded Assassin's dark gaze shifted between the two brothers. "It is time," he said in a thick accent.
"Time for what?" Frank responded. He already knew the answer but didn't know if he was ready to face it.
The brooding Assassin pulled a .45 automatic pistol out of his shoulder holster and handed it to Frank. "Time for you to become one of us. Time to kill the old man."
Chapter 16
Frank took the pistol from the Assassin. It felt heavy in his hand. He knew he couldn't shoot Dr. Stavrogin, but the gun might be useful if anything went wrong.
Then he remembered one of the fundamental rules his father had taught him about firearms: Never pick up a gun if you don't intend to use it. He gripped the pistol by the barrel and handed it back to Boris.

The Great Pumpkin Smash
Who Let the Frogs Out?
Return to Black Bear Mountain
A Treacherous Tide
Bug-Napped
The Disappearance
Sea Life Secrets
The Mystery of the Chinese Junk
A Skateboard Cat-astrophe
Too Many Traitors
Galaxy X
The Secret Panel
The Secret of Wildcat Swamp
The Secret of the Caves
The Caribbean Cruise Caper
Without a Trace
The Mystery of the Spiral Bridge
Movie Menace
Dungeons & Detectives
Water-Ski Wipeout
The Case of the Psychic's Vision
X-plosion
Deathgame
The Apeman's Secret
A Will to Survive
Mystery at Devil's Paw
Blood Money
The Mark on the Door
Scene of the Crime
The Gray Hunter's Revenge
Stolen Identity
The Mummy's Curse
Mystery of Smugglers Cove
Diplomatic Deceit
The Haunted Fort
The Crisscross Shadow
Secret of the Red Arrow
Trial and Terror
The Short-Wave Mystery
The Spy That Never Lies
Operation: Survival
Deception on the Set
The Sign of the Crooked Arrow
Hunting for Hidden Gold
Disaster for Hire
The Clue in the Embers
Danger Zone
The Hidden Harbor Mystery
Eye on Crime
A Game Called Chaos
The Bicycle Thief
The Missing Playbook
Survival Run
The Bombay Boomerang
Mystery of the Samurai Sword
Burned
Death and Diamonds
Murder at the Mall
The Prime-Time Crime
Hide-and-Sneak
Training for Trouble
Trouble in Paradise
While the Clock Ticked
The Alaskan Adventure
The Lost Brother
Tunnel of Secrets
A Killing in the Market
The Curse of the Ancient Emerald
The Arctic Patrol Mystery
Past and Present Danger
The Castle Conundrum (Hardy Boys)
Farming Fear
Nowhere to Run
The Secret of the Soldier's Gold
Danger on Vampire Trail
The Lure of the Italian Treasure
The Mystery of Cabin Island
Darkness Falls
Night of the Werewolf
Danger in the Extreme
The Lazarus Plot
The Hooded Hawk Mystery
Double Trouble
Forever Lost
Pushed
The Great Airport Mystery
The Hunt for Four Brothers
The Disappearing Floor
Motocross Madness
Foul Play
High-Speed Showdown
The Mummy Case
The Firebird Rocket
Trouble in Warp Space
Ship of Secrets
Line of Fire
The Clue of the Broken Blade
Medieval Upheaval
Witness to Murder
The Giant Rat of Sumatra
Attack of the Bayport Beast
The Borgia Dagger
Scavenger Hunt Heist
No Way Out
Murder House
The X-Factor
The Desert Thieves
Mystery of the Phantom Heist
The Battle of Bayport
Final Cut
Brother Against Brother
Private Killer
The Mystery of the Black Rhino
Feeding Frenzy
Castle Fear
A Figure in Hiding
Hopping Mad
Dead on Target
Skin and Bones
The Secret Warning
Flesh and Blood
The Shattered Helmet
Boardwalk Bust
Terror at High Tide
In Plane Sight
The London Deception
Evil, Inc.
Deprivation House
The Mystery of the Aztec Warrior
First Day, Worst Day
Bonfire Masquerade
Killer Connections
Strategic Moves
Warehouse Rumble
The Chase for the Mystery Twister
The Tower Treasure thb-1
The Children of the Lost
The Last Laugh
Trick-or-Trouble
Perfect Getaway
Nightmare in Angel City
Edge of Destruction
Fright Wave
The Jungle Pyramid
Footprints Under the Window
The Gross Ghost Mystery
A Monster of a Mystery
House Arrest
Mystery of the Desert Giant
Talent Show Tricks
The Sting of the Scorpion
The Secret of Skull Mountain
The Missing Chums
Kickoff to Danger
Cult of Crime
Running on Fumes
Martial Law
The Pentagon Spy
Hazed
The Secret Agent on Flight 101
Running on Empty
Top Ten Ways to Die
The Missing Mitt
The Melted Coins
The Rocky Road to Revenge
The Masked Monkey
Lost in Gator Swamp
Extreme Danger
Street Spies
The Wailing Siren Mystery
The Dangerous Transmission
Hurricane Joe
The Crisscross Crime
Mystery of the Whale Tattoo
The House on the Cliff
Camping Chaos
Ghost of a Chance
Tagged for Terror
Thrill Ride
Fossil Frenzy
The Time Warp Wonder
Ghost Stories
Speed Times Five
What Happened at Midnight
Three-Ring Terror
Trouble at the Arcade
The Clue of the Hissing Serpent
Trouble in the Pipeline
The Tower Treasure
Hostages of Hate
The Crowning Terror
Daredevils
The Vanishing Thieves
Killer Mission
The Mark of the Blue Tattoo
The Witchmaster's Key
The Deadliest Dare
Peril at Granite Peak
The Secret Of The Old Mill thb-3
Rocky Road
The Demolition Mission
Blown Away
Passport to Danger
The Shore Road Mystery
Trouble Times Two
The Yellow Feather Mystery
One False Step
Crime in the Cards
Thick as Thieves
The Clue of the Screeching Owl
The Pacific Conspiracy
The Genius Thieves
The Flickering Torch Mystery
Into Thin Air
Highway Robbery
Deadfall
Mystery of the Flying Express
The Viking Symbol Mystery
The End of the Trail
The Number File
Gold Medal Murder
Bound for Danger
Collision Course
The Madman of Black Bear Mountain
The Secret of the Lost Tunnel
The Stone Idol
The Secret of Pirates' Hill
A Con Artist in Paris
The Mysterious Caravan
The Secret of Sigma Seven
The Twisted Claw
The Phantom Freighter
The Dead Season
The Video Game Bandit
The Vanishing Game
Typhoon Island