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    Table of Contents
   Title Page
   Copyright Page
   CHAPTER I - A Blind Lead
   CHAPTER II - Trouble on the Wire
   CHAPTER III - The Gatepost Eye
   CHAPTER IV - Muscle Man
   CHAPTER V - The River Spy
   CHAPTER VI - Oriental Curse
   CHAPTER VII - Beach Battle
   CHAPTER VIII - DZ7—
   CHAPTER IX - A Cruise in the Sea Spook
   CHAPTER X - Dangerous Dobermans
   CHAPTER XI - A Midnight Deal
   CHAPTER XII - Doom Ride!
   CHAPTER XIII - Airport Vigil
   CHAPTER XIV - Sinister Flower Gift
   CHAPTER XV - The Brass Crescent
   CHAPTER XVI - The Walking Mummy
   CHAPTER XVII - Secret Signals
   CHAPTER XVIII - News of a Racket
   CHAPTER XIX - The Figure at the Window
   CHAPTER XX - Mystery Madhouse
   A FIGURE IN HIDING
   A blind peddler’s warning and a weird glass eye plunge Frank and Joe Hardy into one of the most bafiling ’cases they have ever tackled.
   The young detectives’ investigation takes them to a walled estate guarded by savage dogs, where a wealthy businessman is hiding out in fear of his life. Later, a midnight telephone tip leads to a strange encounter on a lonesome hillside-and a hair-raising escape from death at the bottom of Barmet Bay.
   The theft of a valuable Oriental idol called the Jeweled Siva, a daringly designed hydrofoil speedboat the Sea Spook, the strange disappearance at sea of a prime suspect, and a walking mummy all figure excitingly in this complex case.
   In a climax that will hold the reader spellbound with suspense, Frank and Joe find themselves trapped in a sinister house of mystery from which there seems to be no escape!
   “Signals are coming over this glass eye!”
   Copyright © 1993, 1965, 1987 by Simon & Schuster, Inc. All rights reserved.
   Published by Grosset & Dunlap, Inc., a member of The Putnam & Grosset
   Group, New York. Published simultaneously in Canada. S.A.
   THE HARDY BOYS® is a registered trademark of Simon & Schuster, Inc.
   GROSSET & DUNLAP is a trademark of Grosset & Dunlap, Inc.
   eISBN : 978-1-101-07630-9
   2008 Printing
   http://us.penguingroup.com
   CHAPTER I
   A Blind Lead
   EXCITED fans were still milling about the Bayport High athletic field as the Hardy boys came out of the dressing room after their team’s post-season win over the Alumni All-Stars.
   “Great pitching, Frank!” a. schoolmate yelled. “You really bore down in the clutches!”
   Dark-haired, eighteen-year-old Frank Hardy grinned and waved. “Don’t think that double of Joe’s with the bases loaded didn’t help!”
   As the boys reached the street, a blind peddler approached them. He was wearing dark glasses and tapping a white cane. “Buy a pencil, please?” he mumbled.
   Joe Hardy, blond and a year younger than his brother, fished in his pocket for a coin and dropped it into the man’s tin cup.
   “Thank you, sir!” The peddler pressed a pencil and a small white card into Joe’s hand as the boys hurried past him toward their red convertible, parked several yards up the street.
   Joe glanced at the card as they were climbing into the car. “Hey! What’s this?”
   “What’s what?”
   “Take a look. The blind man gave it to me.”
   Frank’s joking smile changed to a bewildered frown as he studied the card. It bore the picture of a human eye and a printed plea for better eye care from a national health society.
   The picture had pencil marks over it. The pupil had been changed to a catlike oval shape with zigzag spark lines radiating from it. Some of the words in the printed heading had been crossed out:WATCH OUT
   FOR THE FIRST SIGNS OF
   BAD EYESIGHT!
   Frank turned the card over. Scribbled in pencil on the blank side was the notation: Tell FH!
   “‘FH’ must mean Dad!” Frank exclaimed.
   Fenton Hardy, the boys’ father, had been an ace detective on the New York City police force before he retired to the coastal town of Bayport and became a famous private investigator.
   “But what about those crossed-out words?” Joe queried. “This way, it reads ‘Watch out for bad eye!’ ”
   “Let’s try to find that blind man!” Frank suggested.
   The boys dashed back down the street, but the peddler was already lost to view among the throng outside the field. Frank and Joe circled the block without catching sight of him.
   “I’ll bet he’s one of Dad’s underworld informers,” Frank stated. “He didn’t want to be seen talking to us, so he got lost in a hurry.”
   “That’s probably the answer,” Joe agreed as the boys headed back to their parked car. “But if the peddler was so afraid of being spotted, why didn’t he phone his message?”
   “Maybe he tried and got no answer, so he tracked us down. Let’s go home and see if Dad’s back from his trip yet.”
   Frank and Joe hopped into their car and Frank drove off.
   Two blocks farther on, as they stopped for the traffic light, a truck owned by the Prito Construction Company pulled up alongside. Tony Prito, a lanky, black-haired school chum, was at the wheel.
   “How’d the game come out?” he called.
   “Frank handcuffed ’em! Three-nothing shut-out!” Joe waved his clasped hands in a victory sign.
   “Nice going! Wish I could’ve seen it!” As Tony shifted gears to start up again, he added, “If you fellows want to see something pretty, take a spin out on the bay. Bill Braxton has his Sea Spook on a shakedown run.”
   “Hey! That’d be worth watching,” Joe said.
   Frank toed the accelerator. “Maybe we can catch it if we hurry.”
   The Sea Spook, a new, rakish hydrofoil craft, was the talk of Barmet Bay. Bill Braxton, a young mechanic and stock-car racing driver, had designed and built it in his spare time.
   A few minutes later the convertible turned up the driveway of the Hardys’ pleasant, tree-shaded house. Frank and Joe leaped out and bounded up the front steps. The door was locked. Frank quickly opened it with his key.
   “Anyone home?” he called. His voice echoed emptily through the house.
   “I guess Mother and Aunt Gertrude aren’t back from that bazaar yet,” Joe said. “We can leave a note for Dad.”
   He hurried to the hallway telephone stand and began jotting a message on the memo pad.
   “Tell him we’ll be out in our boat so he can call us,” Frank suggested. “Then we can give him the details over our radio.” The Hardy boys’ motorboat, the Sleuth, was equipped with a powerful marine transceiver.
   After pausing in the kitchen for glasses of milk and a handful of cookies, the brothers locked up and headed in the convertible for the Bayport waterfront. As they rolled along through the hot June sunshine, Joe flicked on the dashboard radio. A newscaster was saying:
   “A daring robbery in New York City last night netted thieves a small Oriental idol called the Jeweled Siva, valued at over twenty thousand dollars. The owner of the art curio shop from which it was taken said the ivory figure stood only six inches high but was studded with valuable gems.”
   “Wow! That’s some haul!” Joe murmured. “I wouldn’t mind working on a case like that.”
   The two boys, who had inherited their father’s zest for crime puzzles, had already solved a number of baffling mysteries starting with The Tower Treasure. On one of their most challenging cases, The Sinister Signpost, they had restored a stolen race horse to its owner.
   When they reached the waterfront, Frank pulled i
nto a parking lot and the brothers strode off toward the Hardy boathouse. In a few minutes the Sleuth was knifing through the harbor toward open water.
   Joe grinned in delight at the feel of their boat leaping along through the waves. Frank was scanning the blue expanse of the bay through binoculars. Presently he picked out a fast-moving hull that was throwing up plumes of spray.
   “There’s the Sea Spook! Man, look at that baby go!”
   Joe gunned the Sleuth. Soon it was close enough for them to view the Sea Spook clearly without the glasses. The hydrofoil was streaking over the surface at a speed that made the boys’ eyes pop.
   “She must be doing fifty knots!” Joe gasped.
   The Spook’s hull stood well above the waves, on struts connected to her curved foils. They were planing along through the water.
   “Watch your course!” Frank cautioned Joe.
   The Sea Spook began to execute a graceful figure eight, so tightly and smoothly that the Hardys could scarcely believe their eyes. It rounded the final turn, then headed seaward again.
   Joe opened the throttle wide, trying not to lose the other craft, but it sped off. “It’s hopeless!” he groaned.
   A moment later the hydrofoil reversed course again. Apparently its pilot was going to do another figure eight. This time, the execution was not nearly so smooth.
   Frank snatched up the binoculars. “That’s not Braxton at the wheel,” he reported. “He turned it over to another fellow.”
   The new pilot was sweeping a much wider curve that brought the Sea Spook almost abeam of the Sleuth. He closed the top half of the eight so erratically that Joe was taken by surprise.
   “Look out!” Frank yelled. “We’re on a collision course!”
   The hydrofoil was bearing down on the Sleuth at blinding speed. Joe glimpsed two frantic faces at the cabin window. Frank could see Braxton pushing his shipmate aside to take over as Joe swerved the Sleuth hard a-starboard.
   In the nick of time, the Sea Spook banked to port. But the turn threw up a sheet of spray that hit the Sleuth like the slap of a giant hand. Already heeling, the motorboat turned turtle and both boys were thrown into the water!
   Frank and Joe swam to the surface, gasping and blinking. The hydrofoil’s hull was slowly settling into the waves as Braxton reduced speed. He brought the craft around and halted it near the Hardys. Then he dashed out of the cabin to the open afterdeck, his passenger at his heels, to haul Frank and Joe aboard. In a few moments they stood on deck.
   “Are you okay?” Bill Braxton asked anxiously. He was a tanned, muscular young man, wearing a seaman’s jersey and faded dungarees.
   “Sure. No harm done,” said Frank. “Just soaked to the skin. Good thing it’s such a hot day.”
   Braxton started to apologize for the accident, but the man with him interrupted. “What in blazes is wrong with you punks?” he stormed at the Hardys. “Haven’t you got brains enough to keep out of the way? This thing isn’t a paddle boat, you know!”
   Joe’s quick temper flared. “A paddle boat’s all you should handle, mister!” he retorted.
   “Relax, Joe,” Frank cut in. “We probably did come closer than we should have. Got too interested in watching, I guess.”
   “Let’s all forget it,” Braxton said hastily. “We’d better do something about your boat.”
   He maneuvered the Sea Spook close to the Sleuth and helped the brothers right it. But the motorboat had shipped too much water to be used again immediately, so a towline was attached and the hydrofoil started back to port.
   “By the way,” Braxton told his passenger, “these two boys are Frank and Joe Hardy. Their dad’s a famous detective. Maybe you’ve heard of him.... Boys, meet Mr. Lambert.”
   The man gave a surly grunt. Frank and Joe nodded coolly. Lambert was about forty, with a gaunt, hard-looking face that seemed strangely pale. His long, thin nose was slightly crooked, as if it had once been broken.
   On the way into the harbor, the Hardys asked Bill numerous questions about his interesting craft. He explained that as it got up speed, the water exerted an upward lift on the foils, just like air on the wings of a plane.
   “Is this an ocean-going job?” Joe asked.
   “Sure, except that it jolts a bit’ in heavy seas,” Braxton replied. “Most designers use submerged foils for that type of service, but I’ve worked out ones that are pretty smooth.”
   He added that Mr. Lambert was interested in buying the craft and that today’s run had been a demonstration.
   After they had pulled alongside the dock, Lambert said curtly, “I’ll get in touch with you later, Braxton.” He picked up his sports jacket which had been flung on one of the seats, put it on, and scrambled up the dock ladder.
   “Nice guy,” Joe muttered. “Not even a thank-you for the ride!”
   Bill grinned wryly. “He’s a possible customer, so I had to be nice to him. Actually, it was his fault your boat got swamped. He froze at the wheel.”
   “I know—I saw you take over,” Frank said. As he spoke, Frank saw something glittering on the deck and stooped down to pick it up. “Say, is Lambert blind in one eye?”
   “Not that I know of. Why?”
   “Someone dropped a glass eye. It isn’t yours, is it?”
   Braxton shook his head. “Good grief, no. That thing doesn’t even look wearable!”
   He stared at the object in puzzlement. So did Joe. It seemed larger than a glass eye should be and had a queer-shaped pupil with reddish vein lines radiating outward.
   Suddenly Joe gasped. “Jumpin’ catfish, Frank!” he exclaimed. “That looks just like the eye on the blind man’s card!”
   CHAPTER II
   Trouble on the Wire
   FRANK was startled. “You’re right, Joe. The eye has the same oval-shaped pupil.”
   “And these veins are just like the spark lines penciled on the picture.”
   Braxton was mystified. “I suppose you two know what you’re talking about,” he said dryly, “but it makes no sense to me.”
   The Hardys grinned. Frank explained briefly about the blind peddler’s card. Then he asked if the young mechanic knew Lambert’s address.
   “No, and he doesn’t live in Bayport,” Braxton replied. “He came here just to see the Spook. I believe he’s staying at the Bayview Motel.”
   “Joe and I will take the glass eye there and see if it’s his,” Frank said.
   The Hardys changed into swimming trunks, which they got from their car, then wrung out their drenched clothing and spread it to dry while they bailed out the Sleuth. By the time they were ready to start for home, the boys looked fairly presentable again.
   “Good thing this wash-and-wear stuff dries so fast,” Joe said, “or we’d get a lecture from Aunt Gertrude.”
   Frank chuckled. “She’d have us turning blue with pneumonia, and then bawl us out for going near such a crazy contraption as the Sea Spook!”
   The boys parked in the Hardy driveway and hurried into the house. Their pretty mother and tall, angular Aunt Gertrude Hardy had returned. Mrs. Hardy informed her sons that their father had sent a telegram saying he would not return home until the next morning.
   Aunt Gertrude, though strict, was very fond of her nephews and always interested in the mysteries they were solving. “What’s that card you boys left on the telephone stand?” she asked.
   “Oh, nothing very important,” Frank said, his eyes twinkling. “It’s just something a peddler gave us for Dad.”
   “Humph.” Aunt Gertrude pursed her lips.
   The boys smothered grins, knowing she had already gleaned as much from Joe’s note and was curious to know more.
   Mrs. Hardy laughed. “Now stop teasing, you two,” she admonished.
   “Oh, it doesn’t matter, Laura,” her sister-in-law said airily, and started for the kitchen.
   Frank and Joe followed her and related the whole episode of the blind peddler.
   “The fellow probably spotted a one-eyed murderer in town,” Miss Hardy said. “In fact, t
he killer may be after him and he wants your father to rescue him.”
   The boys became serious. “Honestly, Aunty,” Joe said soothingly, “we did pick up a clue. It’s sort of gruesome.”
   Curiosity overcame Miss Hardy. “I don’t scare easily. Show it to me.”
   Joe took out a folded clean handkerchief and unwrapped it, disclosing the glass eye. Aunt Gertrude gasped, but quickly demanded, “Where did you get that?”
   When Frank explained, Aunt Gertrude wagged her head. “This is a sinister omen. You two be careful.”
   After supper the boys drove to the Bayview Motel. The manager, a fat, balding man, shook his head when they inquired for Lambert.
   “Sorry, boys. You just missed him. He checked out not more’n fifteen minutes ago.” The manager frowned. “Certainly looked upset.”
   “How come?” Joe asked.
   “Search me. When he stopped in after dinner and told me to get his bill ready, he looked calm enough. Then about half an hour later when he came to check out, he was red in the face and acted sore at something. Kind o’ worried, too.”
   “Maybe he got a disturbing phone call,” Frank suggested.
   Again the manager shook his head. “No—if he’d had a call, I’d know it because they all come through this switchboard here.”
   Frank explained that he and Joe were the sons of Fenton Hardy, the private investigator, and asked if Lambert had left any forwarding address.
   The manager leafed through the card file of registrations. “No. He left that space on his card blank.”
   The boys thanked him and walked out. As they drove away, Frank said, “When Lambert went to pack, he may have discovered he’d lost the glass eye. That could be what upset him.”
   “Maybe,” Joe agreed. “But so what?”
   “He may go back to Braxton’s boathouse to find out if he dropped it on the Sea Spook.”
   “Hey, that’s an idea! Step on it, Frank!”
   “There’s an easier way.” Frank swung off the road toward a hamburger drive-in. “I’ll give Bill a ring. He’s probably still tinkering.”
   

 The Great Pumpkin Smash
The Great Pumpkin Smash Who Let the Frogs Out?
Who Let the Frogs Out? Return to Black Bear Mountain
Return to Black Bear Mountain A Treacherous Tide
A Treacherous Tide Bug-Napped
Bug-Napped The Disappearance
The Disappearance Sea Life Secrets
Sea Life Secrets The Mystery of the Chinese Junk
The Mystery of the Chinese Junk A Skateboard Cat-astrophe
A Skateboard Cat-astrophe Too Many Traitors
Too Many Traitors Galaxy X
Galaxy X The Secret Panel
The Secret Panel The Secret of Wildcat Swamp
The Secret of Wildcat Swamp The Secret of the Caves
The Secret of the Caves The Caribbean Cruise Caper
The Caribbean Cruise Caper Without a Trace
Without a Trace The Mystery of the Spiral Bridge
The Mystery of the Spiral Bridge Movie Menace
Movie Menace Dungeons & Detectives
Dungeons & Detectives Water-Ski Wipeout
Water-Ski Wipeout The Case of the Psychic's Vision
The Case of the Psychic's Vision X-plosion
X-plosion Deathgame
Deathgame The Apeman's Secret
The Apeman's Secret A Will to Survive
A Will to Survive Mystery at Devil's Paw
Mystery at Devil's Paw Blood Money
Blood Money The Mark on the Door
The Mark on the Door Scene of the Crime
Scene of the Crime The Gray Hunter's Revenge
The Gray Hunter's Revenge Stolen Identity
Stolen Identity The Mummy's Curse
The Mummy's Curse Mystery of Smugglers Cove
Mystery of Smugglers Cove Diplomatic Deceit
Diplomatic Deceit The Haunted Fort
The Haunted Fort The Crisscross Shadow
The Crisscross Shadow Secret of the Red Arrow
Secret of the Red Arrow Trial and Terror
Trial and Terror The Short-Wave Mystery
The Short-Wave Mystery The Spy That Never Lies
The Spy That Never Lies Operation: Survival
Operation: Survival Deception on the Set
Deception on the Set The Sign of the Crooked Arrow
The Sign of the Crooked Arrow Hunting for Hidden Gold
Hunting for Hidden Gold Disaster for Hire
Disaster for Hire The Clue in the Embers
The Clue in the Embers Danger Zone
Danger Zone The Hidden Harbor Mystery
The Hidden Harbor Mystery Eye on Crime
Eye on Crime A Game Called Chaos
A Game Called Chaos The Bicycle Thief
The Bicycle Thief The Missing Playbook
The Missing Playbook Survival Run
Survival Run The Bombay Boomerang
The Bombay Boomerang Mystery of the Samurai Sword
Mystery of the Samurai Sword Burned
Burned Death and Diamonds
Death and Diamonds Murder at the Mall
Murder at the Mall The Prime-Time Crime
The Prime-Time Crime Hide-and-Sneak
Hide-and-Sneak Training for Trouble
Training for Trouble Trouble in Paradise
Trouble in Paradise While the Clock Ticked
While the Clock Ticked The Alaskan Adventure
The Alaskan Adventure The Lost Brother
The Lost Brother Tunnel of Secrets
Tunnel of Secrets A Killing in the Market
A Killing in the Market The Curse of the Ancient Emerald
The Curse of the Ancient Emerald The Arctic Patrol Mystery
The Arctic Patrol Mystery Past and Present Danger
Past and Present Danger The Castle Conundrum (Hardy Boys)
The Castle Conundrum (Hardy Boys) Farming Fear
Farming Fear Nowhere to Run
Nowhere to Run The Secret of the Soldier's Gold
The Secret of the Soldier's Gold Danger on Vampire Trail
Danger on Vampire Trail The Lure of the Italian Treasure
The Lure of the Italian Treasure The Mystery of Cabin Island
The Mystery of Cabin Island Darkness Falls
Darkness Falls Night of the Werewolf
Night of the Werewolf Danger in the Extreme
Danger in the Extreme The Lazarus Plot
The Lazarus Plot The Hooded Hawk Mystery
The Hooded Hawk Mystery Double Trouble
Double Trouble Forever Lost
Forever Lost Pushed
Pushed The Great Airport Mystery
The Great Airport Mystery The Hunt for Four Brothers
The Hunt for Four Brothers The Disappearing Floor
The Disappearing Floor Motocross Madness
Motocross Madness Foul Play
Foul Play High-Speed Showdown
High-Speed Showdown The Mummy Case
The Mummy Case The Firebird Rocket
The Firebird Rocket Trouble in Warp Space
Trouble in Warp Space Ship of Secrets
Ship of Secrets Line of Fire
Line of Fire The Clue of the Broken Blade
The Clue of the Broken Blade Medieval Upheaval
Medieval Upheaval Witness to Murder
Witness to Murder The Giant Rat of Sumatra
The Giant Rat of Sumatra Attack of the Bayport Beast
Attack of the Bayport Beast The Borgia Dagger
The Borgia Dagger Scavenger Hunt Heist
Scavenger Hunt Heist No Way Out
No Way Out Murder House
Murder House The X-Factor
The X-Factor The Desert Thieves
The Desert Thieves Mystery of the Phantom Heist
Mystery of the Phantom Heist The Battle of Bayport
The Battle of Bayport Final Cut
Final Cut Brother Against Brother
Brother Against Brother Private Killer
Private Killer The Mystery of the Black Rhino
The Mystery of the Black Rhino Feeding Frenzy
Feeding Frenzy Castle Fear
Castle Fear A Figure in Hiding
A Figure in Hiding Hopping Mad
Hopping Mad Dead on Target
Dead on Target Skin and Bones
Skin and Bones The Secret Warning
The Secret Warning Flesh and Blood
Flesh and Blood The Shattered Helmet
The Shattered Helmet Boardwalk Bust
Boardwalk Bust Terror at High Tide
Terror at High Tide In Plane Sight
In Plane Sight The London Deception
The London Deception Evil, Inc.
Evil, Inc. Deprivation House
Deprivation House The Mystery of the Aztec Warrior
The Mystery of the Aztec Warrior First Day, Worst Day
First Day, Worst Day Bonfire Masquerade
Bonfire Masquerade Killer Connections
Killer Connections Strategic Moves
Strategic Moves Warehouse Rumble
Warehouse Rumble The Chase for the Mystery Twister
The Chase for the Mystery Twister The Tower Treasure thb-1
The Tower Treasure thb-1 The Children of the Lost
The Children of the Lost The Last Laugh
The Last Laugh Trick-or-Trouble
Trick-or-Trouble Perfect Getaway
Perfect Getaway Nightmare in Angel City
Nightmare in Angel City Edge of Destruction
Edge of Destruction Fright Wave
Fright Wave The Jungle Pyramid
The Jungle Pyramid Footprints Under the Window
Footprints Under the Window The Gross Ghost Mystery
The Gross Ghost Mystery A Monster of a Mystery
A Monster of a Mystery House Arrest
House Arrest Mystery of the Desert Giant
Mystery of the Desert Giant Talent Show Tricks
Talent Show Tricks The Sting of the Scorpion
The Sting of the Scorpion The Secret of Skull Mountain
The Secret of Skull Mountain The Missing Chums
The Missing Chums Kickoff to Danger
Kickoff to Danger Cult of Crime
Cult of Crime Running on Fumes
Running on Fumes Martial Law
Martial Law The Pentagon Spy
The Pentagon Spy Hazed
Hazed The Secret Agent on Flight 101
The Secret Agent on Flight 101 Running on Empty
Running on Empty Top Ten Ways to Die
Top Ten Ways to Die The Missing Mitt
The Missing Mitt The Melted Coins
The Melted Coins The Rocky Road to Revenge
The Rocky Road to Revenge The Masked Monkey
The Masked Monkey Lost in Gator Swamp
Lost in Gator Swamp Extreme Danger
Extreme Danger Street Spies
Street Spies The Wailing Siren Mystery
The Wailing Siren Mystery The Dangerous Transmission
The Dangerous Transmission Hurricane Joe
Hurricane Joe The Crisscross Crime
The Crisscross Crime Mystery of the Whale Tattoo
Mystery of the Whale Tattoo The House on the Cliff
The House on the Cliff Camping Chaos
Camping Chaos Ghost of a Chance
Ghost of a Chance Tagged for Terror
Tagged for Terror Thrill Ride
Thrill Ride Fossil Frenzy
Fossil Frenzy The Time Warp Wonder
The Time Warp Wonder Ghost Stories
Ghost Stories Speed Times Five
Speed Times Five What Happened at Midnight
What Happened at Midnight Three-Ring Terror
Three-Ring Terror Trouble at the Arcade
Trouble at the Arcade The Clue of the Hissing Serpent
The Clue of the Hissing Serpent Trouble in the Pipeline
Trouble in the Pipeline The Tower Treasure
The Tower Treasure Hostages of Hate
Hostages of Hate The Crowning Terror
The Crowning Terror Daredevils
Daredevils The Vanishing Thieves
The Vanishing Thieves Killer Mission
Killer Mission The Mark of the Blue Tattoo
The Mark of the Blue Tattoo The Witchmaster's Key
The Witchmaster's Key The Deadliest Dare
The Deadliest Dare Peril at Granite Peak
Peril at Granite Peak The Secret Of The Old Mill thb-3
The Secret Of The Old Mill thb-3 Rocky Road
Rocky Road The Demolition Mission
The Demolition Mission Blown Away
Blown Away Passport to Danger
Passport to Danger The Shore Road Mystery
The Shore Road Mystery Trouble Times Two
Trouble Times Two The Yellow Feather Mystery
The Yellow Feather Mystery One False Step
One False Step Crime in the Cards
Crime in the Cards Thick as Thieves
Thick as Thieves The Clue of the Screeching Owl
The Clue of the Screeching Owl The Pacific Conspiracy
The Pacific Conspiracy The Genius Thieves
The Genius Thieves The Flickering Torch Mystery
The Flickering Torch Mystery Into Thin Air
Into Thin Air Highway Robbery
Highway Robbery Deadfall
Deadfall Mystery of the Flying Express
Mystery of the Flying Express The Viking Symbol Mystery
The Viking Symbol Mystery The End of the Trail
The End of the Trail The Number File
The Number File Gold Medal Murder
Gold Medal Murder Bound for Danger
Bound for Danger Collision Course
Collision Course The Madman of Black Bear Mountain
The Madman of Black Bear Mountain The Secret of the Lost Tunnel
The Secret of the Lost Tunnel The Stone Idol
The Stone Idol The Secret of Pirates' Hill
The Secret of Pirates' Hill A Con Artist in Paris
A Con Artist in Paris The Mysterious Caravan
The Mysterious Caravan The Secret of Sigma Seven
The Secret of Sigma Seven The Twisted Claw
The Twisted Claw The Phantom Freighter
The Phantom Freighter The Dead Season
The Dead Season The Video Game Bandit
The Video Game Bandit The Vanishing Game
The Vanishing Game Typhoon Island
Typhoon Island