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"What I mean is," Joe persisted, "if you ever feel like going to a movie, or the beach, or for something to eat ... "
"Ah!" said Clea as the light dawned. "Now I understand you. You do not want only to thank me. You want to have what you call a 'date.'"
Joe wondered if he was being laughed at. "Well, yeah."
"You know, Joe, you're not the first American boy to ask me for a date. In your country a young man may approach a girl, even if he hardly knows her, and ask for a date. It is nothing—like picking up a newspaper."
"Well, I wouldn't say that it's nothing," said Joe, feeling his face start to flush.
"No respectable Greek boy would presume to ask such a thing so casually. It shows no respect for the young woman."
"Hey, wait a minute, I didn't mean — "
"While you're here, I hope you take advantage of the opportunity to learn about our customs, about which you clearly know nothing. But don't expect to pick up a girl with a nice smile and sweet words."
Clea walked away, leaving Joe red in the face, openmouthed, and wishing he could crawl under a table.
Now two musicians tuned up their bouzou-kis—twangy Greek instruments that looked like a cross between a guitar and a mandolin—and someone else shouted out, "Give us room to dance!"
Several Greek men began to move in a vigorous, stomping dance, urged on by the clapping of the spectators. They dipped and spun with grace and energy and were clearly having the time of their lives. Their joy in the dance spread to their audience, and even Joe felt his bruised spirits lift. The surging beat of the dancers had brought the party to its height.
And then, without warning, the lights went out.
In the pitch-blackness, a confused babble of voices, Greek and English, arose. Then a shrill scream burst out and was abruptly cut off. There were thumps, as of furniture colliding, then the nasty sound of flesh hitting flesh.
A dim rectangle of light appeared, as the restaurant's front door was opened. Acting on instinct, Frank and Joe both raced for the door. Frank bumped into someone — no telling who in the dark — and tripped over a chair leg. He fell headlong into the space that had been cleared for the dancers.
Joe was luckier than his brother and managed to stay close to the wall, avoiding the chaos of panicky people and fallen objects. He made it to the doorway and dashed into the street, just in time to hear the roar of an engine being revved to its limit. A battered old van screeched around a corner and disappeared into the night.
A moment later some order was restored. Lanterns were found and lit. Frank picked himself up as Joe returned.
"You see anything?"
"Just a beat-up old van taking a corner on two wheels. You okay?"
"Yeah," Frank answered, dusting off his clothes. "I just got blindsided by a chair."
"Peter! Peter!" Andreas was shouting wildly. "Peter! Where is he?"
Spiros Stamos took his son by the shoulders to calm him. "What about Peter?" he asked.
"He — he was just here, with me! I was talking to him when the lights went out, and now he's gone!"
The restaurant was small and a thorough search took little time. When it was over, there could be no doubt: Peter Stamos had disappeared.
Chapter 6
IT WAS QUITE late now, and the restaurant had been cleared up. The electric lights were back on — the intruders had simply unscrewed a fuse from the box outside. Local police had arrived on the scene, questioning Spiros Stamos, Ka-tiotis, and Prynne, then departed.
The American students had all gone back to their hotel, a little scared and a lot shaken — all except for Frank and Joe Hardy. They'd stayed behind. Now they were approaching Morton Prynne, who stood off by himself, looking tired and drawn.
When he saw the Hardys moving toward him, he gave them his trademark cold stare.
"What are you doing here?" he demanded. "I told you students to head back to the hotel-and get some sleep."
"Well, we decided that this would be a perfect time for a heart-to-heart talk," replied Frank, crossing his arms over his chest.
"Now, look here, you two," snapped Prynne. "I am in no mood for nonsense."
"Nonsense!" Joe was indignant. "Maybe there's been nonsense going on around here, but we're not the ones responsible for it! time's come for you to level with us."
"I don't know what you're babbling about," insisted Prynne.
"Number one," said Frank, "the 'incident at lunch yesterday, when we were attacked by supposedly drunken sailors. Number two, the two guys who wanted to help you get rid of your seasickness—permanently. And now, Peter gets snatched by someone. I'm beginning to get a little suspicious. Two attempts on you, one on the nephew of our host. And you're trying to tell us there's no connection?"
"You may think we're rude and rowdy," added Joe, "but don't think we're stupid."
"Come on, Mr. Prynne," Frank urged. "Tell us what's going on. You never know. We might be able to help."
"Help! You think you can help? You're just a pair of fools!" Clea Stamos advanced on them, her eyes flashing in anger.
"What do you know of our country?" she demanded. "You Americans, you make me sick! Your interference in matters you cannot understand might cause my cousin's death. Don't give us your 'help,' please. Mind your own business and let us mind ours."
"Clea!" Spiros Stamos came forward and put an arm around his daughter, gently drawing her away from the Hardys and Prynne. "It is time you were at home. Come with me."
Clea sagged back against her father, closing her eyes and allowing herself to be led away. Spiros waved a good-night to the three Americans as he left the restaurant with his daughter.
Prynne took a deep breath before saying to Frank and Joe, "Come on, you two. I have a taxi waiting."
Sitting in the cab, the three remained silent during the short drive to the hotel. But as they reached the hotel lobby, Frank stepped in front of Prynne.
"You have nothing to say to us?" he asked.
"All I have to say has already been said," Prynne replied. "You're making something out of nothing."
Joe now spoke up. "Okay, in that case let's just add one last piece of nothing to the picture. This afternoon, Frank and I saw an old friend get off our ship and into a car at the pier — the Gray Man."
Prynne stared at them, his eyes narrowed. "The Gray Man?"
Frank continued, "That's his code name4 what everyone calls him in the Network."
Prynne's suspicion had now given way to amazement. "You — you are familiar with Network?" he asked at length.
Frank and Joe smiled at Prynne. "What's more," said Joe, "they are familiar with us."
"We do get around, you know," added Frank.
Morton Prynne stared at them, took off his glasses, and wiped them on his handkerchief. He said, "I can't tell you anything — not tonight at least. Be patient for tonight and let's plan to have breakfast together tomorrow. Perhaps then I can say more."
"Tomorrow morning then," Frank agreed. "But we'll be expecting some hard facts and' not just a lot of smoke."
Prynne just nodded and headed for his room.
The following morning found Frank, Joe, and Prynne sitting at a table in the hotel cafe. Prynne had not said much, and the Hardys were getting annoyed.
It was Joe who broke the long silence. "Listen," he said, rattling a juice glass on the tile table, "if breakfast was all you had in mind here, I'd just as soon have slept a little later."
Prynne held up a hand. "No, no," he protested, "it's simply that ... I think we'd better have our little talk someplace more private.
"I'm going to my room. You wait here for five minutes, looking around to see if anyone follows me out. If it's all clear, then come up and see me. Understood?"
Frank's eyebrows raised. "Is this really necessary?"
' Prynne got up and surveyed the Hardys. "Once we've had our talk," he replied, "you can judge that for yourselves."
Joe and Frank knocked on Prynne's door and were qui
ckly motioned inside. As they sat down, Frank said, "No one followed you, and as far as I can tell, no one followed us. Let's talk."
Prynne paced nervously for a moment, then stopped and faced the Hardys. "Everything I am about to tell you is highly confidential — not a word of this can be repeated. Is that clear?"
Joe nodded. "We know all about the Network's security."
"Very well," Prynne answered. "First of all, I am an operative of the Network.
"We have an agent who has been working under deep cover in various nations of the Eastern Bloc, gathering sensitive military information. His code name is Atlas. Right noW he's making his way through Yugoslavia. By tomorrow he will reach the Greek-Yugoslavian border."
"In other words," Frank cut in, "he may be within forty miles of here."
Prynne nodded. "Essentially correct, although the spot will be more like sixty by the mountain roads. My assignment was to lead at small force to get him back across the border, back to the West. Since being a professor is my usual cover, they put me in charge of a student tour to Greece Joe started to his feet, but Prynne waved him back down. "I'm not happy about using innocent students as part of an operation like this — but the decision was not mine."
"Upon our arrival here, American and Greek groups were to join together, under Spiros Stamos — our Network contact. He would take them on a tour, well away from the scene of the action, while I went north with my people to get Atlas "And then the wheels fell off your little wagon," Frank observed.
Prynne winced. "You put it crudely, but that's true. Our cover seems to have been completely blown. You were right, of course, seeing the connection between the attacks."
He shook his head. "Before we got to Greece, two key Greek operatives were taken out. The body of one was found two days ago, and the other has yet to be heard from. These men were supposed to go north with me. I'm planning to take Spiros now, but even so it will — "
A knock on the door stopped him. Prynne opened it to admit a very worried Spiros Stamos. He nodded a greeting to the Hardys and said to Prynne, "We must talk."
"Certainly, Spiros, sit down."
Stamos turned to Frank and Joe. "Boys, I must speak privately with Mr. Prynne, if you would not mind leaving for—"
"No, no, Spiros, it's all right," interrupted Prynne. "These young men seem to have known almost from the beginning that things weren't normal. What's more, when our friend got off the ship yesterday, they recognized him. They know about the Network and his connection with it."
Stamos stared at Frank and Joe. "How is it possible that these boys should know of such things?"
"Let's just say that we've gotten caught up in a couple of Network deals before," Joe replied. "It wouldn't do to go into the details, would it?"
"No, no, certainly not," Prynne agreed quickly. "But, Spiros, you can speak in front of these two, and we must rely on their continued discretion. What have you come to tell me?"
Stamos walked to the window and stood looking out. "Very early this morning," he said with his back to the others in the room, I, had a telephone call from the ones who are holding Peter. They told me, if I wished to see the boy alive again, I must take no further part in what they called 'foolish criminal activities.' "
Stamos turned from the window and looked at Morton Prynne, the burden of a painful decision showing clearly in his face.
"Morton," he said, "at first I was supposed to do nothing more than lead a student tour-simple and hardly dangerous. Then, last night we talked about my joining you in place of one of the men we lost. This meant some risk, but I was willing to do it, because I believe in the cause.
"Now the danger is not mine alone. I do not fear to lay my life on the line if need be. You understand this. I am not a coward."
"Of course you're not, Spiros," said Prynne quietly. "No one could think such a thing."
"You must see, then," Stamos went on, staring fixedly at Prynne, "that I no longer have a choice in this matter. I cannot allow harm to come to the son of my brother, while he is in my care."
He hung his head. "That is why I cannot go to the border with you."
Chapter 7
"IT LOOKS LIKE you guys could use a little help," said Frank.
"And it just happens that our calendar is clear," continued Joe.
Prynne stared at the brothers in shock. "Are you two actually suggesting that you become actively involved in this business?"
"It did cross our minds," answered Frank.
"It'd sure beat touring ruins," replied Joe.
Spiros Stamos pulled a chair close to the Hardys and sat down. "Boys, we are dealing with very dangerous opponents. They won't hesitate to kill anyone who stands in their way."
He gave them a hard look. "Understand—as long as they see you as students, you won't be harmed. They wouldn't dare create an international incident. But if it were known that you were members of our team, your youth would not protect you. You'd become targets." Prynne jumped in. "Moreover, I don't have the authority to bring you in. I can't be responsible for exposing you to harm." · "Now, don't be too hasty," protested Frank. "I can see you think we're just kids who want to play cops and robbers and get in your way. I don't expect that we can convince you otherwise, not by ourselves."
"But if our old buddy, the Gray Man, is around, he can vouch for us," Joe said. "I know he can approve our coming aboard. So that'd take you off the hook, Mr. Prynne." Prynne angrily blurted, "I don't care about being 'on the hook,' young man! I have a legitimate concern about your safety. However — wait here." He left the room.
"He probably has to get permission to change neckties," said Joe.
Stamos gave Joe an angry look. "I think that Morton Prynne might well surprise you," he said. "There's more to him than what you perceive."
Only a few minutes passed before Prynne returned with the Hardys' old acquaintance.
The Gray Man was not overjoyed to see Frank and Joe.
"If I had the slightest idea that you two might be included in this group," he said sourly, "I would have scrubbed the whole operation."
"Well, things go wrong." Frank looked at the agent. "By the way, do I owe you for helping hand on the ship the other night? If it was you, then thanks."
The Gray Man waved it off. "Let's call that an even trade," he said. "After all, you were helping Mr. Prynne out of an awkward scrape."
"Look," Joe cut in, "I don't think you have any gripes about us being around to help. You need us now, and you've got us."
That got him a glare from the Gray Man. "We do not need you! Just because you've managed to keep from getting killed so far doesn't mean that you're trained agents. We'll get by without you."
"Is that a fact?" Joe asked. "Seems to me you've dug yourselves into a nice, deep hole so far. I don't see how we could possibly make things any worse."
"If this operation is as important as you say," Frank went on, "you have a problem getting a new team in here. We have a couple of friends here who are also very good in a crunch. Phil Cohen is a genius with anything electronic or technical, and Chet Morton may not look it, but he can be tough when it really counts. So—what do you say?"
The Gray Man simmered. They had him in a bind. The loss of Atlas would be a disaster, and almost as bad would be any public exposure of a Network fiasco. He thought hard for a second, and then spoke to Frank and Joe.
"Your analysis of our predicament may be a little overstated, but not too far off the mark. We don't have many options. But if we're going to try to pull this off, I have a few ground rules. First, you'll follow orders—exactly. Second, if it appears that you are in any immediate physical danger you'll stop whatever you are doing and bail out. At once. Agreed?"
Frank and Joe glanced at each other, then looked with solemn faces, back at the Gray Man. "Of course," said Frank. "Makes sense to me," said Joe. "Very well then," said the Gray Man. Spiros Stamos came forward. "My children Clea and Andreas are concerned about their cousin and wish to help. Also, t
he girl Alma and her brother Aleko are closely tied to our family. I am Alma's godfather. And Nicholas Kaliotis will want to be of service as well."
The Gray Man frowned. "Kaliotis? What's his connection?"
"Nicholas was practically raised by my father," replied Stamos. "We are the only family he has. For a Greek, ties of family are sacred."
Taking Stamos's hand in both of his, Prynne said, "Thank you for your suggestions, Spiros. We will consider them. Now, go home. We will keep you informed."
After the Gray Man and Stamos departed, Chet and Phil were summoned to Prynne's room and briefed on what was happening and why.
"Here's the plan," said Prynne. "I'll lead a group north to the border rendezvous. We'll pass ourselves off as a teacher of classical history and his students — there are archaeological digs and a ruined fortress not far from the scheduled meet.
"We'll go with tools — picks, shovels, and the like—as well as some explosives. My party will include Joe, Phil, whose technical know-how may be of use, and Andreas, since we must have one Greek-speaker along.
"Frank, Chet, and the rest will begin a search for Peter Stamos. The other students will be taken on an innocent tour, to keep them out of danger, and fed a story to account for the absence of those of you who will be working with us. Any questions?"
No one had anything to add. The group broke up to make arrangements, get supplies, and pass on information to those who had not been present. At dinnertime they'd meet again at the hotel.
That evening found Frank, Joe, Prynne, Chet, Phil, and Kaliotis around the dinner table. Andreas, who was expected, had not yet arrived.
"We'll start without him," Prynne decided, pulling out a checklist. "Those of you going with me must be ready to leave by six A. M. I've gotten an all-terrain vehicle, just in case any problems force us to leave the main road.
"We'll take along a multiband radio receiver-transmitter, and we'll call in regularly. The Salonika party will have a similar radio. Listen for our calls every hour on the hour. When we have reached — "
Chet, who was facing the entrance to the restaurant, cut in on Prynne's instructions: "Here's Andreas."

The Great Pumpkin Smash
Who Let the Frogs Out?
Return to Black Bear Mountain
A Treacherous Tide
Bug-Napped
The Disappearance
Sea Life Secrets
The Mystery of the Chinese Junk
A Skateboard Cat-astrophe
Too Many Traitors
Galaxy X
The Secret Panel
The Secret of Wildcat Swamp
The Secret of the Caves
The Caribbean Cruise Caper
Without a Trace
The Mystery of the Spiral Bridge
Movie Menace
Dungeons & Detectives
Water-Ski Wipeout
The Case of the Psychic's Vision
X-plosion
Deathgame
The Apeman's Secret
A Will to Survive
Mystery at Devil's Paw
Blood Money
The Mark on the Door
Scene of the Crime
The Gray Hunter's Revenge
Stolen Identity
The Mummy's Curse
Mystery of Smugglers Cove
Diplomatic Deceit
The Haunted Fort
The Crisscross Shadow
Secret of the Red Arrow
Trial and Terror
The Short-Wave Mystery
The Spy That Never Lies
Operation: Survival
Deception on the Set
The Sign of the Crooked Arrow
Hunting for Hidden Gold
Disaster for Hire
The Clue in the Embers
Danger Zone
The Hidden Harbor Mystery
Eye on Crime
A Game Called Chaos
The Bicycle Thief
The Missing Playbook
Survival Run
The Bombay Boomerang
Mystery of the Samurai Sword
Burned
Death and Diamonds
Murder at the Mall
The Prime-Time Crime
Hide-and-Sneak
Training for Trouble
Trouble in Paradise
While the Clock Ticked
The Alaskan Adventure
The Lost Brother
Tunnel of Secrets
A Killing in the Market
The Curse of the Ancient Emerald
The Arctic Patrol Mystery
Past and Present Danger
The Castle Conundrum (Hardy Boys)
Farming Fear
Nowhere to Run
The Secret of the Soldier's Gold
Danger on Vampire Trail
The Lure of the Italian Treasure
The Mystery of Cabin Island
Darkness Falls
Night of the Werewolf
Danger in the Extreme
The Lazarus Plot
The Hooded Hawk Mystery
Double Trouble
Forever Lost
Pushed
The Great Airport Mystery
The Hunt for Four Brothers
The Disappearing Floor
Motocross Madness
Foul Play
High-Speed Showdown
The Mummy Case
The Firebird Rocket
Trouble in Warp Space
Ship of Secrets
Line of Fire
The Clue of the Broken Blade
Medieval Upheaval
Witness to Murder
The Giant Rat of Sumatra
Attack of the Bayport Beast
The Borgia Dagger
Scavenger Hunt Heist
No Way Out
Murder House
The X-Factor
The Desert Thieves
Mystery of the Phantom Heist
The Battle of Bayport
Final Cut
Brother Against Brother
Private Killer
The Mystery of the Black Rhino
Feeding Frenzy
Castle Fear
A Figure in Hiding
Hopping Mad
Dead on Target
Skin and Bones
The Secret Warning
Flesh and Blood
The Shattered Helmet
Boardwalk Bust
Terror at High Tide
In Plane Sight
The London Deception
Evil, Inc.
Deprivation House
The Mystery of the Aztec Warrior
First Day, Worst Day
Bonfire Masquerade
Killer Connections
Strategic Moves
Warehouse Rumble
The Chase for the Mystery Twister
The Tower Treasure thb-1
The Children of the Lost
The Last Laugh
Trick-or-Trouble
Perfect Getaway
Nightmare in Angel City
Edge of Destruction
Fright Wave
The Jungle Pyramid
Footprints Under the Window
The Gross Ghost Mystery
A Monster of a Mystery
House Arrest
Mystery of the Desert Giant
Talent Show Tricks
The Sting of the Scorpion
The Secret of Skull Mountain
The Missing Chums
Kickoff to Danger
Cult of Crime
Running on Fumes
Martial Law
The Pentagon Spy
Hazed
The Secret Agent on Flight 101
Running on Empty
Top Ten Ways to Die
The Missing Mitt
The Melted Coins
The Rocky Road to Revenge
The Masked Monkey
Lost in Gator Swamp
Extreme Danger
Street Spies
The Wailing Siren Mystery
The Dangerous Transmission
Hurricane Joe
The Crisscross Crime
Mystery of the Whale Tattoo
The House on the Cliff
Camping Chaos
Ghost of a Chance
Tagged for Terror
Thrill Ride
Fossil Frenzy
The Time Warp Wonder
Ghost Stories
Speed Times Five
What Happened at Midnight
Three-Ring Terror
Trouble at the Arcade
The Clue of the Hissing Serpent
Trouble in the Pipeline
The Tower Treasure
Hostages of Hate
The Crowning Terror
Daredevils
The Vanishing Thieves
Killer Mission
The Mark of the Blue Tattoo
The Witchmaster's Key
The Deadliest Dare
Peril at Granite Peak
The Secret Of The Old Mill thb-3
Rocky Road
The Demolition Mission
Blown Away
Passport to Danger
The Shore Road Mystery
Trouble Times Two
The Yellow Feather Mystery
One False Step
Crime in the Cards
Thick as Thieves
The Clue of the Screeching Owl
The Pacific Conspiracy
The Genius Thieves
The Flickering Torch Mystery
Into Thin Air
Highway Robbery
Deadfall
Mystery of the Flying Express
The Viking Symbol Mystery
The End of the Trail
The Number File
Gold Medal Murder
Bound for Danger
Collision Course
The Madman of Black Bear Mountain
The Secret of the Lost Tunnel
The Stone Idol
The Secret of Pirates' Hill
A Con Artist in Paris
The Mysterious Caravan
The Secret of Sigma Seven
The Twisted Claw
The Phantom Freighter
The Dead Season
The Video Game Bandit
The Vanishing Game
Typhoon Island